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If you make any mistakes, you will have to start from the beginning. This will solve the Counting House Vault puzzle in Baldur’s Gate 3. In this guide, we will tell you how to solve the Counting House Vault puzzle by stepping on the right tiles and freeing Minsc to recruit him in Baldur’s Gate 3. When they’re done with, speak to the Head Banker if he’s still alive. He offers you a reward if you can retake the gold that the enthralled Minsc stole.
What are the check-in and check-out times at Counting House?
The Counting House in Baldur’s Gate 3 is Baldur’s Gate’s central bank. You’ll probably find yourself there while pursuing Jaheira’s quest to find the Stone Lord. This eventually leads to Minsc, so if you want him as a companion, you’ll want to help out Jaheira. Eventually, you need to break into a vault to find the Stone Lord, but there’s a confusing puzzle on the ground that requires a four-digit code. Continue reading to find out how to open the vault door in the Counting House in Baldur’s Gate 3. In front of you, you find a puzzle where you have to stand members of your party on the right symbols on the floor to advance.
The Best of London
In the Undercellar, the lair of the Thieves’ Guild, you speak to their leader, Nine Fingers Keene. She’s heavily guarded and in deep conversation with an accountant. It seems like their protection racket is falling apart, but when you’re noticed conversation turns to you.
Counting House Baldur's Gate
This area is protected by two sentries who will immediately kick you out if you fail the DC25 persuasion check. In 1 is the Nymph cloak which lets you dominate a person. Her hat gives you advantage in persuasion and deception checks, making them almost a breeze. In 3, you find the Long Arm of the Gur crossbow, which is very strong against undead creatures. In 7 you get the knock knuckle gloves, then in 8 you find the Patriar Blackmail Files. Deep in The Counting House, a puzzle with numbers on the floor and four lights against the wall prevents you from entering the High Security Vault and reuniting with Minsc.
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Vault Key 5
So, instead of running all the way up there, wasting Invisibility, and risking getting caught, here’s how to input the code. As you stalk your way through the Counting House, ideally robbing every nook and cranny absolutely blind, you’ll find yourself faced with a vault and a puzzle. And you could run around everywhere, trying to figure it out. Here’s how to solve the Counting House Vaults Puzzle in Baldur’s Gate 3.
Related Quests
To solve the High Security Vault Puzzle, follow these steps. The vaults are tied to the quest "Aid the Underduke" and lead into other major story Arcs. You can get this quest by helping guild thugs fight the Stone Lord crew and/or finding the Guild Hall. Guild Hall is located insoutheastern part of Baldur's Gate, to the right of Sorcerous Sundries. And once you do get through the Counting House dock doors, there will be a whole slew of more guards to contend with who will attack on sight if they spot you. If you can get past them (again, invisibility really helps), all you have to do is walk straight ahead through the doors down the hall.

The Counting House - High Security Vaults[edit edit source]
Moreover, some of them will have Sanctuary active when first spotted. That means you can't attack them at all, and you need to wait for them to make their move.
They’re not bothered about you stealing everything that’s not nailed down from the vaults, so it’s time for you to break out a thief again. Use a ranged weapon to shoot the buttons in the middle of the room and you can walk on the seals. Then 5, which you can open if you have avery’s key, has a load of gold and a scroll of revivify.

The codes are apparently found on the second floor of the bank in the head bankers office, all the way back upstairs. To avoid this hoo-ha, you can just brute force the puzzle by stepping on every block and seeing which light up blue. Of course you can have four party members, and it’s easiest to have each party member stand on a separate button. Above the vault door are four lights, and these will light up red when you stand on the wrong button, and blue when you stand on the correct button. You need to light all four lights from left to right in order to open the vault door. The Counting House heist is part of Jaheira’s The High Harper Quest in Act III of BG3, with the vault holding someone from Jaheira’s past.
If violence is not your preferred method but, for whatever reason, you aren’t able to get a pass to go through the Counting House gate, there is a stealthy roundabout way to get in. Nearby, neighboring just slightly west of the Counting House, is a warehouse called Flymm Cargo. Go into this building and back out through the southern metal door (you’ll have to lockpick it first). The Counting House guards aren’t all that tough, but they do have big swords, and they sure do know how to use them.
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